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Tuesday, February 25, 2014

Appeal

Appeal is the last of the 12 Principles of Animation. This is where a cartoon character corresponds to the charisma in an actor. The important thing is that the viewer feels the character is real and interesting. A character can connect better to the audience for being likable characters. Villains or monsters can also be appealing to the audiences. Each member of the audience has different tastes in characters and they can find appealing if they have likable traits. An example would be Oogie Boogie from The Nightmare Before Christmas. Oogie Boogie is the gambling boogey man and Jack Skellington's arch-enemy. During the movie, Oogie Boogie plans to murder Santa Claus after learning that his enemy, Jack, was planning on bringing Christmas to Halloween Town. His love of gambling causes him to play for very high stakes, which are often other people's lives. His lair is his own private casino with a giant roulette wheel filled with many death traps. He also likes to play craps and the dice would often land on snake eyes (two ones). Whenever Oogie gambles, he doesn't play fair. The song that he sings to his prisoner, Santa Claus, describes everything about himself and his evil intentions. Someone who is into gothic movies would find Oogie Boogie appealing. The song that he sings is very catchy and that can makes him appealing as well. After 20 years, The Nightmare Before Christmas is still very popular for movie goers.

Monday, February 24, 2014

Walt Disney and Realism

Walt Disney had a famous quote saying that “I definitely feel that we cannot do the fantastic things based on the real, unless we first know the real. What Disney is trying to say is that people should understand what the real task is before attempting to do something fantastic. He wants us to under the meaning of realism, which is the general attempt to depict things accurately. This can be from a visual, social or emotional perspective.   Realism is also looking for a much deeper meaning behind each thing we know. Disney would study on what he thought was real and then apply it to his cartoons.

Moods

Walt Disney said, “In most instances, the driving force behind the action is the mood, the personality, the attitude of the character--or else all three. Therefore the mind is the pilot. We think of things before the body does them.” The artists give the character expressions, moods, personality, and an attitude that helps the audience get inside their minds. One of the examples of the moods of a character is Jafar, the villain of the first two Aladdin movies. Jafar was once the royal vizier for the Sultan of Agrabah. The expressions on his face shows that is someone that should not be trusted. Jafar was able to gain the trust of the Sultan and the citizens of Agrabah, but all of that is his mask. Jafar is really a sinister person who holds everyone around him in contempt. He resents working underneath the Sultan and secretly plans to take the title of Sultan away from him. He also had the desire to marry Princess Jasmine, even though she clearly despises him. Jafar planned on doing these things by having Aladdin get the Magic Lamp from The Cave of Wonders. He previously sent another person to get the lamp, but he failed to do that. He will do anything to get what he wants, even if it costs someone else their life. Jafar is shown to have a very self-centered personality. His attitude is proven to be the same. Jafar cares only about himself. If someone proved to be some kind of a threat to him, he would find a way to have that person destroyed without feeling remorse afterwards. Jafar had tried on two occassions to kill Aladdin so he can get the lamp and Jasmine, but he failed to do that. When he did get the lamp, he used his wishes to benefit himself. He wished to become the Sultan and "the most powerful sorcerer in the world". He attempted to use his last wish to make Jasmine "fall desperately in love with him", but the Genie couldn't make that happen because of the genie rules. His ego eventually became his undoing at the end when Aladdin told him that The Genie was more powerful than him. He used his last wish on becoming a genie, but he ends up being sucked into his own lamp.

Thursday, February 20, 2014

Headlines

Reasons Why You Should Buy Wireless Earphones Keywords: best headphones, cordless, wireless earbuds Formula: A list How Does Wireless Earphones Work Formula: Useful information about how the product works Exciting New Earphones Formula: Presents the product as a news story Buy Wireless Earphones Today Formula: Command Action Finally, Earphones Without The Wires. Formula: Testimonial

Monday, February 17, 2014

Caricatures

A caricature is a rendered image that feature a subject in a simplified or an exaggerated way. The most notable features of a specific person will the ones that are shown more than the others. They are often meant for the purposes of entertainment. Someone can find a caricature of themselves flattering or insulting. Realism is shown to be more truthful than a caricature. In realism, they try to show images in a more truthful light and can explain the point clearly. A caricature can explain points too, but in a more entertaining way.

Friday, February 7, 2014

The 12 Principles of Animation

During the early days of animation, animators searched for a better way of relating their drawings to each other It took them a long time to come up with what it's now called The Principles of Animation. The twelve fundamental principles are Squash and Stretch, Anticipation, Staging, Straight Ahead Action and Pose To Pose, Follow Through and Overlapping Action, Slow In and Slow Out, Arcs, Secondary Action, Timing, Exaggeration, Solid Drawing, and Appeal. Squash and Stretch is when a fixed shape is moved about from one drawing to the next,there was a marked rigidity that has emphasized by the movement. This only occurs in the most rigid shapes in real life. Anything that's made up of living flesh will show the movement within its shape in progressing through an action. An example would be a bent arm with swelling biceps so the sinews are shown. Anticipation prepares the audience for action. The action is supposed to look real. An example of anticipation is when a golfer prepares to hit the golfball. He takes his time to line up his shot before hitting the ball and when he does hit it, the audience prepares for the landing Staging directs the audience to the significance of a scene. The idea is to focus on what is relevant rather than any unnecessary details Straight Ahead Action is when animators draw out a scene frame by frame from beginning to end. Pose to Pose draws a few key frames and fills in the intervals later. Follow Through and Overlapping Action is heading for two closely related techniques. This process helps to render the movement more realistically. Slow In and Slow Out goes between poses. An example of this would be of a ball bouncing or the process of sitting and standing up. Arcs is the movement in trajectory. An example would be seeing a joint move in rotation. Secondary Action gives more life to a scene. The purpose of it is to emphasize on a scene rather than drawing attention away from it. Timing refers to the number of drawings or frames for a given action. It is very critical to how the cartoons move. Exaggeration is an effect that can make a cartoon look static or dull. It all depends on the style like a caricature. A caricature often exaggerates on what a person looks like. Solid Drawing is the process of taking into account forms in three-dimensional space and giving them volume and weight. Appeal corresponds to the charisma in the actor that portrays a certain character. He or she can make a character appealing to the audience or not appealing.

Thursday, February 6, 2014

Principles of Communication

Communication is the process of giving and receiving information through any number of sources. Whether one is speaking informally to a colleague, addressing a conference or meeting, writing a newsletter article or formal report, the following basic principles apply: The principles of communication are to know your audience, know your purpose,know your topic,anticipate objections,present a rounded picture,achieve credibility with your audience,follow through on what you say,communicate a little at a time,present information in several ways,develop a practical useful way to get feedback, and use multiple communication techniques. One of the most important principles is to know your audience. The audience can be a friend, colleague, instructor, people at a conference, potential employer, or someone that the same interest in the topic that you are working on. The writer should know how to present the topic in a way that their audience can easily understand what you're talking about. The writer can't talk about a topic to a conference in the same fashion as they would to a close friend. When presenting the topic, the writer should present in a way that answers any questions that they might have afterwards. They need to get the idea that the writer is very knowledgable about his topic. If a writer knows kind of audience they have and how to present a topic to them, they can be successful in what they are trying to do.